philipp artus


aquatics is an interactive animation of a generative underwater world, where animated sea creatures swim and interact. the artwork explores the emergence of life through abstract forms and motion. the audience can use a tablet to design their own creatures and add them to the virtual ecosystem. they can choose the species, their number, size, shape, color, and behavior. the sum of these individual decisions forms the basis for the result, making the artwork a shared experience of creative expression. by exploring the infinite possibilities of creatures, participants become part of the artwork.

the aesthetic experience of aquatics is immersive and soothing. yet, the human-made imitation of living beings has something eerie about it. aquatics can be seen as both a utopia and a dystopia, as artificial ecosystems could replace real life in the future.

“in essence, i see aquatics as an artistic attempt to depict life in its diversity and unpredictability. it invites the viewer to contemplate the flow of animal movement, to reflect on the relationship between nature and technology, and to observe how complexity arises from simple rules.” (philipp artus)

about philipp artus

philipp artus works with interactive projections, experimental animations, and film. his site-specific installations explore the manifestations of life through movement, sound, and images. he composes audiovisual experiences that combine playful elements with minimalist structures, timeless themes with contemporary observations, and turbulent acceleration with contemplative silence. the artist challenges viewers to contemplate the relationship between nature and technology.

philipp artus’ artistic practices include interactive sound and light installations, where viewers become part of the artwork. philipp artus is fascinated by the idea of a generative ecosystem in which beings come to life and interact with each other. in the work “aquatics,” programming was done in java and glsl, with processing used as the code base and for prototyping the algorithms.

philipp artus (*1982) grew up in bremen, germany and began his art studies at the école des beaux arts in nantes, france. he continued his self-taught studies of animation and music theory in portugal and completed his postgraduate studies at the academy of media arts in cologne, germany.
he lives and works in berlin.

his projects are showcased in museums, festivals, and galleries worldwide, including the siggraph conference in los angeles, the museum of contemporary art kanazawa/japan, the european media art festival in osnabrück/germany, the athens video art festival in greece, videoformes in clermont-ferrand/france, the luminale in frankfurt/germany, and the vimeo awards in new york city.

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KHROMA, Berlin/Germany
i Light Singapore
Water Light Lab Brixen, South Tyrol (Italy)
LILU Light Art Festival, Luzern/Switzerland

Luna Waterstad Light Art Festival, Sneek/Netherlands
Festival of Animation, Berlin/Germany
Burning Man, Nevada/USA
KAOS Atlantis Festival, Berlin/Germany

Lichtstrom Festival, Ingoldstadt/Germany
CreArte Gallery – Video Art Week, Oderzo/Italy
Unicato, TV Kurzfilmmagazin MDR, Germany

Festival of Animation Berlin, Germany
Videoformes Festival, Clermont-Ferrand/France
Winterlights Canary Wharf, London
Kunstkraftwerk Leipzig, Germany

Image Play- International Video Art Festival, Funchal/Portugal
Goldstücke, Kunstmuseum Gelsenkirchen, Germany
Fusion Festival, Lärz/Germany
Kunstkraftwerk Leipzig, Germany
WRO Media Art Biennale, Wroclaw/Poland
Anima Filmfest Zagreb/Croatia
Vienna Shorts, Austria